But we're a year from
wow classic gold launch, and past expansions have instructed us that plenty of that little stuff can and will change in the coming months.
As always, however, Blizzard really delivered to the art front. Bastion is striking, with big, beautiful skies, banners virtually waving in the wind, and fascinating characters, such as a humanoid, owl-like race which occupies the zone. Blizzard artists told me that they plan to support RTX raytracing, in addition to new types of real time lighting, at the expansion. I am surprised by how great modern WoW looks on a high-end PC these days, since it originally came out in 2004, and it looks like that job will continue.
Because this was an early questing experience and not an endgame one, I did not find much awareness of how Covenants--Shadowlands' brand new Order Hall, Garrison, or even War Campaign-like systems--work. Neither did I have much time to dive to the story, though I saw enough to understand that, should you prefer the taste of the recent WoW expansions, you will probably enjoy this one, too. (I, for one, am thankful we're likely to have a brief respite from the Alliance vs. Horde war narrative ) However, the most interesting thing Blizzard is altering was not a part of my demo.
Frankly, the aspect of Shadowlands I am most excited about is an overhaul of this leveling system--something which was not part of this demonstration in
Buy classic wow gold a major way. This kind of breaks the principles of a hands-on article, but I want to take an opportunity to discuss it and why I think it's interesting, no matter, since it came up in my interview with WoW developers.