Before going into it. Just an example of one of them. Made a few posts previously about this as others. These services have been used by gamers for the past 2 years in Maplestory. They were just blocked this year on May the 22nd
Maplestory 2 Mesos that was when significant DDOS attacks were occurring and Maple had lots of downtime. When they resolved the issues no one was able to connect with these services. Most probably blocked along with everything else.
Since that time, others and I haven't made an attempt to contact these services about the issue connecting to Global Maplestory, but we also have contacted Nexon about it through support. Both services explained that they could no longer join either after running a number of tests and trying different things. I've gotten mixed answers from Nexon. I don't think the first one knew what I was asking as he just said he'd pass it on to the programmers. I tried again a few months later and had been satisfied with another reaction.
Because you can view them seem to believe it is exactly as any other personal network. VPNs are clearly against the TOS and while W[tfast and Battleping are both private networks that they shouldn't be blocked since they are utilized by tens of thousands of gamers who suffer with high latency. Battleping even utilizes the users IP address to login before connecting through the US server which Nexon will have the ability to see I would assume.
In addition, he says the game ought to be playable without these services providing you have a broadband connection which is not correct. Without these solutions the overall gameplay experience is not smooth. There are noticeable delays in strikes and buffing. Also trying to pull a dual flash leap near to instantly is impossible without these solutions.
You merely must unblock them. I discovered that this also
Maplestory M Mesos for sale. Because you can see this is fairly recent. I don't know if they are still attempting to get it working with the development group but a phrase on this could be fine.